Working as a freelance junior programmer for Revolting Creations alongside The Indie Stone, to make quality of life changes and bug fixes to Project Zomboid.
Puzzle Gun Demo - Unreal Engine C++
A short puzzle demo created in Unreal Engine using C++. Three different guns which transform crates around the map that the player then uses to continue through the level.
Item Inspector - Unity
A simple item inspector that I created for a walking simulator game that I am currently working on.
Sorry We Missed You! - Unity
During a second year combined module with the Game Design course we had to create a functional game within 2 weeks. The group was two programmers and three artists and the game concept we decided to go with was a split screen reckless delivery simulator.
Snake - C++
For my Fundamentals of Programming module we were put into groups of 3 and had to remake the classic Snake game using C++.
Bunker - Unity
During a first year combined module with the Game Design course we had to form a group of 3 programmers and 3 artists and create a prototype for a new game.
I am currently a second year Computer Science for Games student at Sheffield Hallam University. Outside of my classes, I am a Computing Department Rep and serve as Secretary on the committee for the Games Development Society. I really enjoy this role as it allows me to bring together people who share the same love of games that I do and create some cool things. I’m eager to fully engage with this industry and use enthusiasm to acquire skills and techniques to allow me to make games that simply bring people joy. Through current and past work experience I have gained excellent time management and communication skills, and I feel that these transferable skills will be essential as I progress through my career.
BSC HONOURS WITH PLACEMENT YEAR – COMPUTER SCIENCE FOR GAMES – SHEFFIELD HALLAM UNIVERSITY (IN PROGRESS)Second Year Modules
Mathematics for Modelling and Rendering
Object Oriented Programming for Games
Professional Development Project
Programming for Games
Software-Hardware Optimisation TechniquesFirst Year Modules (69% overall mark)
Introduction to Games Development – First (75%)
Mathematics for Graphics – First (75%)
Fundamentals of Programming – First (72%)
Professionalism and Project Development – First (75%)
Fundamentals of Computer Architecture – Pass (48%)
Systems Modelling – 2:1 (67%)